Speed:
func make_line( _parent, _delta):
var points = PoolVector2Array()
points = get_points(_parent)
var total_pts = points.size()
for i in total_pts:
# print_debug("pts_i: " + str(points[i]))
line.add_point(points[i], i)
if line.get_point_count() > max_lines:
line.remove_point(line.get_point_count() -2)
func _process(delta):
make_line( point_box1, delta)
# point_box1.rotate(speed * delta) #lively
point_box1.rotate(PI * 0.2 * delta) #web version